

Define your own personal play style, whether that is ghosting your way through a mission, using a powerful frontal assault or finding the most efficient, silent and lethal way to take out the enemy. Exploration is encouraged, and each scenario gives you many choices. While Stealth is the heart of the Splinter Cell franchise, players are not limited to stealth-based gameplay in Blacklist. Each person's skills are frequently tested to the limit in the single-player campaign. Splinter Cell Blacklist tasks Sam Fisher with the creation a new Echelon unit, built around Anna Grimsdottir, the operations manager, Isaac Briggs as the firepower specialist and hacker Charlie Cole. It is up to Fisher and his team to hunt down the terrorists and stop the Blacklist before a devastating attack occurs. The group of 12 has created a terror ultimatum that they call The Blacklist - a series of escalating terrorist attacks on American interests.

military has a presence in two-thirds of the world's countries, and one small, but elite, terrorist group has decided that enough is enough. Sound: DirectX 9.Splinter Cell Blacklist puts players in the role of Sam Fisher who has been called back for his most challenging mission yet.Graphics: 256 MB DirectX 9.0c–compliant video card (512 MB recommended) (see supported list*).Memory: 1.5 GB Windows XP / 2 GB Windows Vista, Windows 7.Processor: 1.8 GHz Intel Core2 Duo or 2.4 GHz AMD Athlon X2 64.OS: Windows XP, Windows Vista, Windows 7.Character movements in clouds and flowing water.Features of Tom Clancys Splinter Cell Conviction: Players who prefer to encourage players to clear all enemies, not to mention a large number of forced combat scenes, who like to study how to complete tasks without touching any enemies in the previous works, or who are loyal to torture soldiers and listen to their nonsense will undoubtedly lose a lot. Although the careful study can still evade the enemy through the backboard and the use of the unscientific slap shadow in the game, it is obvious that most of the scene design can be compared to avoiding the enemy’s infiltration.
